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The models were trained on a dataset of synthetic images like the ones pictured, with objects such as tea kettles or calculators superimposed on different backgrounds. Researchers trained the model to identify one or more spatial features of an object, including rotation, location, and distance (Credits: Courtesy of the researchers).
CSAIL article

When visual information enters the brain, it travels through two pathways that process different aspects of the input. For decades, scientists have hypothesized that one of these pathways, the ventral visual stream, is responsible for recognizing objects, and that it might have been optimized by evolution to do just that.

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CSAIL article

CSAIL Alliances Affiliate Member Sony Interactive Entertainment (SIE) hosted a January 2025 IAP course, “The Nexus of Games and AI.” Designed to “introduce students to game creation, current game-related research, and an exploration of the technology, the art, and the fun of video games,” this course allowed SIE to engage with a broad range of students, meet CSAIL faculty, and deepen their connection to MIT CSAIL.

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Ray and Maria Stata Center exterior
External articles

"The net effect [of DeepSeek] should be to significantly increase the pace of AI development, since the secrets are being let out and the models are now cheaper and easier to train by more people." ~ Associate Professor Phillip Isola

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Thermochromorph combines CMYK imaging, laser cutting, manual printmaking, and thermochromic inks to transform images (Credit: Designed by Alex Shipps & photographed by Mike Grimmett, both from MIT CSAIL).
CSAIL article

MIT professor Stefanie Mueller’s group has spent much of the last decade developing a variety of computing techniques aimed at reimagining how products and systems are designed. Much in the way that platforms like Instagram allow users to modify 2-D photographs with filters, Mueller imagines a world where we can do the same thing for a wide array of physical objects.